It's been a while since we posted anything, and we wanted to share our progress! Dayle has been implementing more and more features into It Hungers, and I dare say is nearly done! All of the food...erm, characters, are imlemented now., the UI is almost 100% complete, and mechanics such as health and character interaction are all done! Now we just need some sound! Here's a little gameplay video where I eat a few humans before getting caught and causing some folks to run away!
Swipe Attack is moving along as well. I've been getting more and more familiar with the ins and outs of Unreal Development Kit. Recently, I've been working on the basic level that will come with the Swipe Attack free download. I was able to solve a lot of the problems I'd been running into including difficulties with the particle system, and troubles with lighting. Also, the visual look of Swipe Attack has moved forward a great deal, if I may say so myself. In fact, I think it's actually starting to look like a proper game! I'm pretty excited! Just like It Hungers, Swipe Attack is in need of a composer and a sound designer. We thought we'd found someone, but it looks like it's not going to work out. So, if you're reading this saying, "Hey, those games look cool," and you'd like to contribute, let us know! You can reach me at noah (at) greatergoodgames (dot) org. Here's a video of me showing off some of the changes to Swipe Attack. It's kind of hard to play against yourself, so forgive the lack of action!
I have some more I want to reveal, but it's not ready for public consumption just yet!
You may have noticed things look a bit different around here. In an effort to make the site a bit friendlier to our expanding portfolio of games, we made a few changes! I'm really happy with the way things look (thanks, Dayle!) - and the best part is that we did away with the Flash elements to make everything a bit friendlier for mobile devices.
We've also been hard at work developing Swipe Attack and It Hungers. Dayle has been chugging away at It Hungers recently using the Unity engine. So far, so good. The game is shaping up nicely with several of the key actors implemented into the game. There are of course, some tweaks that will need to be made, and more gameplay that's to be added, but I can definitely say that I'm excited that the game is now in a playable state! Here are some screenshots of the latest It Hungers development screenshots.
The Swipe Attack team has a new member, Olivier Brault. He's a 3D artist and game designer with experience using the Unreal Development Kit. We've been ironing out kinks and defining exactly what can be accomplished with UDK's mobile engine. I've been really happy to have him along, and I can't thank him enough for his effort so far! The initial environment for Swipe Attack is a space level, and that's really almost done at this stage. We're missing the layer of effects in game that add that punch and dynamism to the experience, but the fundamentals are really coming together. Here's a first look at the Space Level!
What is Swipe Attack and who is it for? - 04/21/13
This weekend I was able to share a really early, proof of concept build of Swipe Attack with my family and the response was really good! I am really excited about this project; I think it has a lot of promise. What was really fun for me was playing this game with my stepfather. He is over 60 and he's never played a videogame in his life, but he was able to pick Swipe Attack up instantly. He mastered it so quickly that he was able to outscore me in our first game!
I feel like this is the real power of tablet devices. From my young niece who zips around on her grandmother's iPad, to my mother-in-law who immediately grocked photo editing on her iPad using the touch interface, touch computers remove that layer of abstraction from the user interface.
So what was this game we were playing? Swipe Attack is a two player iPad shoot-out game. Just like games of yore, you and a friend play together locally. Each player shoots at the targets and tries to knock them into their opponent's goal to score points. Because this is an electronic game, we can exceed the limits of a traditional game with features like power-ups, dynamic levels and cool, immersive effects!
As development continues, I will share cool sketches, videos and recounts of play-tests and challenges.
I can't wait to share more about Swipe Attack with you!
Hit a stumbling block, but making good strides! - 02/04/13
We expected to have "It Hungers" wrapped up quite a while ago, but we ran into some unforeseen troubles. That said, we seem to be building up a head of steam again on the project, so that's good news! In addition, we've begun some preliminary work on our next project (no title for it yet) which will be a local multiplayer tablet game. I'll share more info on that as it evolves.Wish us luck!